Writing is hard. Maybe hard enough to want to do anything to make it easier — like helping a weird cult that is up to their necks in some evil business.
That’s the premise of Bucket Detective, an hour-long dark-comedy game about a crummy writer who, desperate to finish his (terrible) book, agrees to help a cult in exchange for divine inspiration. It’s $4 on Steam or Itch.io, and … yeah. That’s kind of awesome.
I wish there were more games about the writing process and the insane lengths authors sometimes go to, honestly. I didn’t particularly care for The Novelist (a game about a novelist and his family struggles), and I’ve heard mixed things about Elegy for a Dead World (a game about writing fiction).
Alan Wake is a decent game about an author — and while it doesn’t focus on writing per se, it’s a fun Stephen-King-esque thriller about a guy whose wife goes missing, and pages from a book you don’t remember writing start showing up as you search for her.
Are there any games out there about writers/writing that you’ve played? Were they any good?
This is a video of me trying Google Cardboard for the first time. I look kind of goofy, huh? :)
Last week, I visited the New York office of the education company I work for and got the chance to try one of these things on. If you’re not up on your virtual reality these days, Google Cardboard is a simplistic virtual reality viewer that uses your smartphone to run VR apps. You can get one for as little as $15.
Trying Google Cardboard, it occurred to me that writing for virtual reality could be very different than, well, writing for anything else.
We write for television. For movies. For games. For all sorts of platforms and experiences. And what each of those mediums require from writers is very unique. Even writing a short story is different from writing a novel, so writing for virtual reality would have to be different too, right?
The only people who are truly going to know what it’s like to write for virtual reality are, obviously, the people who are going to do it. But I can speculate about a few things:
- Virtual reality could require a lot of “you” statements. The player is literally a part of the game, so VR requires a more intimate approach. Writing second-person well (beyond the level of a “choose-your-own-adventure” story) is a challenge.
- More “show” than “tell.” With virtual reality, you have the opportunity to make every part of your storytelling immersive. The easiest way to do that is to load up on the show.
- Description is less important. Again, this goes back to showing. When the player can see everything for themselves, they don’t need everything to be explained for them — they can explore the world firsthand.
- Choice will matter more. When the player feels like they’re personally the ones making a decision, their choices will automatically have more weight. Or at least they should.
- Dialogue could involve voice recognition, which would be … bonkers awesome. I can wish, can’t I?
Can you think of any other ways writing for virtual reality would be different than what we’re used to? Let me know in the comments!
YouTube user “OmmyNoms” has created an animated video asking, “Why is it some creatures never evolve, like crocodiles?”
His answer is that God plays Pokémon and presses B to stop their evolution.
It’s a joke, of course — and one that everyone who’s played at least one Pokémon video game will understand. When you raise a pocket monster (or Pokémon) in the games, it usually “evolves” into a different, stronger form when it reaches a certain level. But players can hold B to keep the creature at its current form, halting its evolution.
OmmyNoms didn’t want to sound like he was disputing Darwin or spewing false information, so he wrote the following disclaimer. It’s a bit ridiculous that he had to, of course, but the Internet will be the Internet:
Ok guys I think some of you have misunderstood a key element of this cartoon, probably my fault, I thought most societies these days were clued in on Evolution but clearly some are not (a lot of Americans seem to be making this mistake). I do know Crocodiles evolved from another creature (the Phytosaurs) and I know they have evolved in the 225 million years they’ve been around to some level or another. This cartoon is a joke, it’s a bit of light humour that ignores science for a bit of fun, like Spongebob or Dexters Lab would. I am not trying to preach that Evolution doesn’t make sense, it does! I am not saying this is genuinely what I believe, if I seriously wondered this question I wouldn’t make an animation, I’d go on Yahoo Asks like a normal person! So come on, try to understand this is just a light hearted joke and don’t get too upset that it isn’t hard fact.
Also let’s keep the insults to a minimum ok? Kids view this site too, show them how to act, don’t be one.
Bibliophiles, now you can make smarter decisions about what to read next.
BookVibe helps you discover new recommendations based on what your friends are reading. It syncs with your Twitter account to compile a “book stream” of what people you know are talking about. (See the screenshot below for my own.) Facebook compatibility is coming soon.
In addition, fantasy fans can now support various authors and charities by paying any price for seven e-books and stories. The Bundle of Holding lasts for one more week and is free from digital rights management (DRM), which means you’ll completely own each book across all your devices. This deal is worth $45, but again, you can pay as much or as little as you want.
The Bundle of Holding helps the PEN International and the Electronic Frontier Foundation charities, which promote literature, freedom of expression, and digital rights.
The authors are role-playing game designers Robin D. Laws (GUMSHOE, Feng Shui), Matt Forbeck (Brave New World), Colin McComb (Planescape: Torment), John Scott Tynes (Delta Green), Greg Stolze (Godlike, Reign), Mur Lafferty (the Storyteller and World of Warcraft RPGs), and Scott Fitzgerald Gray (Tomb of Horrors for D&D 4e).
This is what you’ll get in the bundle:
Oathbreaker (Books 1 and 2) by Colin McComb
Switchflipped by Greg Stolze
The Afterlife Series by Mur Lafferty
A Prayer for Dead Kings and Other Tales by Scott Fitzgerald Gray
Delta Green: Strange Authorities by John Scott Tynes
Dangerous Games 1: How to Play by Matt Forbeck
New Tales of the Yellow Sign by Robin D. Laws
Thanks to Jason W. for the tip.
Head over to GamesBeat to read my review of Neverwinter, the new massively multiplayer online game from developer Cryptic Studios and publisher Perfect World Entertainment. I gave it a 70/100.
It feels like forever since I’ve reviewed a role-playing game. One of the last times was when Torchlight 2 released, and that only took 20 or so hours — short for an RPG. This occupied me for a good 60 hours.
It’s a funny thing, but I only usually have the time to finish games when I’m reviewing them. And yes, I write about them every day. It’s also a lot easier to complete an RPG when you’re able to play it consistently night after night. So in a way, for me, playing Neverwinter — my first-ever MMO — was a challenge. Do I still have the commitment to play RPGs, and can I handle an MMO? The answer is yes to both, happily. I’m pretty excited to share this review with you.
So — any questions for me? Ask me anything!