The Canterbury Tales of space: a review of Hyperion

There was no thunderclap, no sudden smell of brimstone, not even a scientifically sound inrush of air. One second the thing was there, surrounding me with its beautiful certainty of sharp-edged death, and the next instant it was gone.

hyperionWhatever I was expecting when I picked up Dan Simmons’ 1989 sci-fi novel Hyperion, it wasn’t a version of The Canterbury Tales set in space.

Think about it: A bunch of strangers embark on a pilgrimage together and make a game out of telling stories. A couple small parts even mirror Chaucer’s Middle English prose. The characters follow a randomly determined sequence to decide who speaks when, and each narrative differs not only in theme but also in structure. The contents of these tales are supposed to better prepare them for the hardship ahead and reveal which of them is a spy.

General unease about their journey, which may not come to fruition, and the deadly creature known as the Shrike pervades their recollections. Each pilgrim has joined because of a specific spiritual calling — an obligation to the future of humanity, which is under threat from several sides.

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